Please use this identifier to cite or link to this item: http://ir.futminna.edu.ng:8080/jspui/handle/123456789/22865
Full metadata record
DC FieldValueLanguage
dc.contributor.authorIBRAHIM, ALIYU MADAKI-
dc.date.accessioned2023-12-16T19:19:48Z-
dc.date.available2023-12-16T19:19:48Z-
dc.date.issued2023-04-
dc.identifier.urihttp://repository.futminna.edu.ng:8080/jspui/handle/123456789/22865-
dc.description.abstractThis study examines the perception and utilization towards the utilization of digital game-based teaching in some selected secondary schools within Minna Metropolis. Four research questions were raised and answered and two research hypotheses were formulated and tested. This study adopts the descriptive survey research design. The target population for the study consisted of all the senior secondary school teachers in Minna Metropolis, Niger State. The sample size for the study is fifty (50) teachers which consisted of thirty-two (32) male teachers and eighteen (18) female lecturers. The sample size was ascertained using the purposive sampling technique. The instrument for data collection titled “Teacher’s Perception and Utilization towards Digital Game based Learning” (TPUDGBL). The instruments were validated by educational technology experts and a reliability test was carried out using the Pearson’s Product Moment Correlation Coefficient (PPMC) which gave a reliability index score of r=0.87. The data was analyzed using the mean, standard deviation and t-test statistics. The findings revealed that Teachers held negative perception towards the utilization of digital game-based teaching. Teachers had low level of utilization of digital game-based teaching at the, there was no significant difference between the male and female teachers on the perception of game-based teaching. There was no significant difference between the male and female teachers on the utilization of game-based teaching. The study made recommendations amongst others, which included that the government and relevant stakeholders in education should make funds available for the purchase of needed digital game-based teaching for teaching and learning.en_US
dc.language.isoenen_US
dc.titleTEACHERS PERCEPTION AND UTILIZATION TOWARDS DIGITAL GAME BASED TEACHING IN SOME SECONDARY SCHOOLS IN MINNA METROPOLISen_US
dc.typeThesisen_US
Appears in Collections:Educational Technology



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.